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Hey everyone! I have a scene where there is a glass plate in front of the camera. I'd like to break it. I watched quite a few tutorials, but none of them seem to touch on the following subject. The way I approach is this: I make a plane. Cut it up. Select edges. Detach. Then I extrude to give it thickness. Aplly nCloth. And I have a rigid body that breaks it. The probelm is when I apply a glass shader on this and render it. I can see all the cuts I made prior to glass being broken. Is there a way for those slices to become visible only when they leave the original plane?
Thank you for any advise!