Forgive me I didn't open your block, but Attributes
in DBs "ALWAYS" HAVE TO BE SET TO LOCKED to work. Use a move
parameter on the attribute to maintain a move grip on the
attribute.
--
Thanks, Joe
Joseph D. Bouza, P.E.
Civil 3D 2008
LDT 2008
Win XP pro
v 2002,
sp 2
hp workstation xw4600
Intel Core Duo CPU
E7200 @2.53 GHz
3 GB
RAM
NIVDIA Quadro FX 1700 (512MB)
The mantra of a former Flamer:
If you are forced to eat an Elephant, don’t complain about it; Take one
bite at a time.
*****************************************************************************************
In
memory of the King of Work-arounds
"The only Constant is Change".
"The only thing worse than training your staff, and having them leave is
-
not training your staff, and having them stay." 😮
A reminder taken
from Graphics Solution Providers' Calendar
page
*****************************************************************************************
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
I
have what should be a very simple DB. It has a single attribute, and two
visibility states intended to turn the display of the attribute on or off. In
the block editor I change the state, and the attribute def appears/disappears
just fine. But outside the editor, insertions of the block always show the
attribute regardless of the selected visibility state. I tried vector parts of
the block, and they turn on & off fine - only the attribute is
misbehaving. C3D 2009, BVMODE = 0 Ideas?