Wow! Thanks so much for spending the time...
But I'm now just maddingly close. I've spent some time on this, and I'm out of ideas. I'm not sure that it is not down to just a different version. Let me try and tell you the differences I'm seeing by refering to your screencast times:
At 0:33, I don't get an option for Base Type. I get a prompt to select items and then a Rotation action icon appears after I select the anchor. But I can highlight the Rotation action, go into properties and change it to "independent" and then pick the midpoint of the arc for base point. (None of this base point manipulation, or any combination of some of it, seems to make any difference.)
At 1:32, My move action joins with the stretch action. This is probably just the way my version handles this. (2016) I ran it with using the vanilla ACAD that comes with C3D and I got the same result. I've attached a screenshot of what it looks like after I do the chain action on the rotation parameter. I believe this is okay.
At 2:22, I see a big difference. You're able to select the Rotate action to modify the Move Action Selection Set. My Rotation action icon is grayed-out and I can't pick it. I can pick the Rotation parameter, but that does no good, it would seem.
Two other notes: I think that the rotation action with the green square that pops up when you first bedit in your video is just an empty rotation action, probably one that I left laying around. So I disregarded it. Also, the polar stretch set that is existing when you first bedit, I think that has nothing selected for the "rotate only" portion of the action. I tried it both ways, (with nothing selected for "rotate only" and then again with the anchor selected for "rotate only"), and it made no difference.
I've attached a slimmed-down version of the block in hopes cutting-out some of the garbage I left in the original would bring some clarity. This block has everything done to it that I can do, following your video. If I can get the basic functionality down, I'm sure I can add in all the visibility states again.
I'm so close. Seeing it work on your screencast was like seeing the finish line.
If you have time...Thanks.