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scale with visibility state

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Message 1 of 2
Anonymous
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scale with visibility state

Hello,

first off, Thanks for any help... here is my goal.

I have five blocks that I have set-up using visibilty states. The blocks are sprinklers all with varying radii of spray.

This would be the routine:
1) Insert block X
2) Scale the circle to fit
3) depending on the radius, the visibilty state would change.

My blocks also have attributes in each detailing type of sprinkler and the flow. Will this matter?

Thanks
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Message 2 of 2
Anonymous
in reply to: Anonymous

Posting your block would be a good start. I don't think it will work the way you described but you could have one sprinkler with a lookup for the different values of radii. If these are inserted from a tool palette then the lookup value can be determined from the palette.

I attached a file so you can see an example.

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