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Rotation angles after stretch action

5 REPLIES 5
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Message 1 of 6
Anonymous
328 Views, 5 Replies

Rotation angles after stretch action

Any ideas how to fix the angles on this block (attached in subsequent post)
after using the stretch action?

The initial insertion of the block works correctly. At the minimum size, the
angle reads 90° straight up, and 45° pointing to the upper-right.

However, after stretching the block to any of the longer sizes, the angle's
base point has appeared to forget to go along for the ride. The angle when
rotating to the upper-right now reads 135°.

All other similar posts I have read have had the opposite problem, where the
_stretch_ was wrong *after* a rotate. This is not my issue.

--
R. Robert Bell
5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Anonymous

Attached is the block in question.

--
R. Robert Bell
Message 3 of 6
Anonymous
in reply to: Anonymous

Remove the rotation parameter from the stretch action and create a move action for the rotation parameter. You also might want to hide the strech grip while in the 'PLAN' vis state since you don't allow the user to stretch in that mode.

Will DeLoach
Message 4 of 6
Anonymous
in reply to: Anonymous

I do allow the user to stretch in either mode. I'll give the move action a
try.

--
R. Robert Bell


wrote in message news:5207166@discussion.autodesk.com...
Remove the rotation parameter from the stretch action and create a move
action for the rotation parameter. You also might want to hide the strech
grip while in the 'PLAN' vis state since you don't allow the user to stretch
in that mode.

Will DeLoach
Message 5 of 6
Anonymous
in reply to: Anonymous

Thanks Will, for the pointer. It worked, and this is the final result.

--
R. Robert Bell
Message 6 of 6
Anonymous
in reply to: Anonymous

Glad it work out for you Robert.

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