Polar arrays are not possible - you might consider a simple rotation with
visibility states for 1, 2 adjacent, 2 opposite, 3 and 4 lights assuming you
will array them at 90 degrees to one another. Then if it is not at an angle
orthogonal to the world UCS, you could rotate the squares as necessary.
--
Gordon
wrote in message news:5813924@discussion.autodesk.com...
i want the block to array around the center of the circle, i dont need any
distance for it, the idea is that the circle is a post and the square is a
light coming off of it.