Hi.
If I have a map.dwg that is far away from the zero i Autocad, is it possible to rotate it and move it near the zero and still retain the "real" coordinates?
You can rotate your view with Viewmanager and control UCS with UCSmanager without moving any entities.
Tho the Coordinates will be the same.
Sorry for the short answer, havn't got time to evaluate, just saying that its possible what your looking for.
JovanceStosicPE wrote:
If I have a map.dwg that is far away from the zero i Autocad, is it possible to rotate it and move it near the zero and still retain the "real" coordinates?
You don't say why you want things closer to the origin, but one reason might be that in Hatch patterns with non-orthogonal elements defined with decimal-place values, even taken out to a fair number of decimal places, alignment of the elements can "drift" as you get far from the origin. If that's the issue, you don't need to move anything or change the coordinate system origin. You can just change the SNAPBASE System Variable to a location in the middle of the drawing's area. As for the angle, you can change the SNAPANGLE System Variable, and/or rotate the View, which will keep everything's "real" coordinates, but may have interesting effects on drawing procedures.
if its' a map, never move the objects or rotate them Instead set up a UCS that has an origin and rotation better suited to what you are doing. Then you can toggle between the WCS with real-world coordinates and directions, and a User coordinate system that fits the job.
Usually, to accomplish that, I'll create a viewport in a layout, use DVIEW TWIST to rotate my view as needed, and then define a UCS based on that view.