Orbit pivot point is still weird when using 3D Space Explorer
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This is a spinoff thread from my other thread about the orbit pivot point behavior when using a mouse/trackball.
Now I'm using a 3D mouse (3DConnexion Space Explorer) but the problem is still the same. The orbit pivot point is not well behaved when you zoom in close to a large model, or you don't have the model centered on the screen. When the entire model is visible the pivot point is located on the model roughly at the center of the screen. This is OK, but when you try to zoom in close to a particular part of a model, like somewhere towards the edges, the pivot point stays where it was relative to the model before you zoomed in. So now when you try to orbit, the detail that you want to look at flies off the screen.
Also, when the entire model is visible and you don't have the model centered on the screen, the pivot point is still located roughly at the center of the screen. So when you try to orbit the model it moves in an arc, which feels very odd and is unpredictable. It would be much more intuitive if the model would orbit around its approximate center of volume instead of some random point outside of it.
Here's a screencast of me trying to orbit a model under various conditions.
And here's the model if anyone wants to play with it.
I was really hoping the 3D mouse would eliminate this strange orbit behavior, but instead it has only made it more obvious. For reference, here is a screencast of me orbiting the same model in Solidworks. You can see how when I zoom in on a particular ball, I can easily orbit around that ball without it going off the screen. It automatically knows that I want to pivot around the object in view. And if the model is entirely visible but not centered on the screen, the center of volume is used as the pivot point instead of the center of the screen. This is far more intuitive than what Fusion currently does.
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