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I just sculped a part in ZBrush and was wondering how I can scale it into Autodesk Fusion 360 so I can build around it.
The part I need to bring into Autodesk Fusion 360 is bigger than ZBrush can export.
Please help ASAP! I cant find anything anywhere about how to handle this operation.
Bigger in file size or what exactly are you referring to ?
I am not sure importing a high polygon mesh from a sculpting software is going to be very successful. .OBJ is a lot better than .stl, but still.
What is it you intend on doing with that mesh in Fusoin 360 ?