I'd like to point out that a number of meshies are hanging out at http://forums.autodesk.com/t5/design-validate-document/stl-file-import-for-sculpting-edit/m-p/626537... and Phil has been explaining in great detail his tools and workflow there to the great advanatage of all of us.
SInce we're explaining which aspects of the mesh toolbox are of interest, I would like to contribute a set of use cases which are quite different from those of Phil.
He is interested in measurement accurate translation of primarily medical or engineering imagery;
I am interested in found object workflows where I might be able to take scans - either my own using an occipital scanner or those found on other places like thingiverse - of objects of antiquity,
and replicate those in various materials using subtractive milling.
My current rendering platform is an inventables x-carve;
my hope is to render images using that into cast off items like left over hardwood flooring and blocks of firewood.
My current challenge then is that the 8k face limit in Memento and the 10K limit generally in Fusion for mesh import result in a general inability to bring in complex shapes;
the inability to easily translate the meshes into quads without a fragile multi-app workflow where I need to learn several complex user interfaces (think Blender...) is a real impediment.
as well, most of the meshes have 'issues' and therefore will not convert to solid easily if at all, if I can get them into fusion with any remaining semblance of their original geometry.
in addition it is not clear to me how to generate a workflow which will allow me to scan irregularly shaped objects for use as stock,
(think block of split firewood and the desire to carve into it) and be able to use that as a basis for a toolpath with any sense of target surface accuracy.
I know these are not usual use cases and I'm sure some others may see these as frivolous,
but they represent challenges I am trying to understand how to solve,
and I am hopeful your mesh workspace will have tools which help me to do so.
Thanks for the opportunity for this conversation.
when the release comes out, will we get a separate mesh forum space so we have a place to gather and discover how to do this sort of thing together?