Hi, I've just started using Fusion 360, it's amazing!. Carl, how did you twist your profile curve so that it stays perpendicular to the cylinder surface and sweep curve? Thank you.
I've been wondering if you could do this another way but is it possible to multi select points of a body in the "Model" workspace and move, rotate them relative to the same body?
So let's say you require a knurled part approximately 22mm diameter, plus knurl depth and 14mm high; my thinking is:
1. Sketch a circle 22mm dia'.
2. Sketch a profile of one knurl point onto the edge of the circle, 0.6mm. (a bit like a one-tooth gear)
3. Extrude the circle and the point to the required length, 14mm.
4. Create a circular pattern of the two long faces of the knurl to however many will fit around the circumference of the created cylinder, around 40 knurls. (This makes a straight knurled part).
---- Here's where I'm not sure if the following is possible...
5. Construct an axis through the cylinder.
6. Multi select all the points at one end of the of the cylinder and rotate them around the axis, causing the knurls to twist or tip at an angle around the cylinder.
7. Select all the angled knurl patterns and mirror them the other way around the cylinder.
So I'm thinking somehow grab a hold of just one end of this cylinder shape and twist it.
If this is possible there is one catch. The resultant pattern will be an internal or 'female' knurl, so the method would have to be performed on a tool and used to make a boolean subtract on a blank cylinder.
Regards,
Ed.