@TOwens777
I looked at the images and actually think I would only model this with surfaces and not TS.
I did two guitars back some time and it is possible but requries a lot of experience skill and manual labor time.
I find it easier to block out the different shapes as separate objects and then use the solid combine command to add or remove
material.
In the last step then all edges will be rounded in logical orders such as round first all vertical lines and then all horizontal lines.
For example try this with a cube:
round all edges at once
compared to
round all verticals
then all horizontal edges
Also a good idea is to ignore filleting or blending transitions in sketch as I feel that makes things more complicated.
Just work with hard edge models because Fusion is pretty good at rounding later the solid edges instead of the sketch edges.
This also makes adjusting the sketch later easier.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
