Fusion 360 plays a big role in helping easily understand things like a design’s range of motion or making sure it fits together without interfering. We’ve got two solid featured panelists this week.
We've got Charles Haughey, a Senior User Experience Designer with Fusion 360. He's identified a few of the secret areas users really like in the Assembly environment but typically glance over the first few times they try it. Next, we've got Andrew Sears, one of our Senior QA Engineers who’s in the middle of working on a human-shaped robotic arm. He's going talk about how he approached this project along with highlighting some of the tools that he used in the process (also, the sculpted shape he’s made is pretty interesting too so that’s worth some discussion as well!)
See you there!
Social media and community manager for Fusion 360