Mesh to cam?
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So, I've been playing around with fusion 360 for the weekend, and as powerfull as it is I think it's missing something. (or maybe I am 🙂 )
I'm able to import an obj file and postion it the way I need to and turn it to a meshbody. And then I'm stuck, When I go into the CAM module, I don't think Fusion is seeing the meshbody as anything but a projection? I can't convert the meshbody to t-splines or anthing else native to fusion because of the number of faces/quads/tris (different models, so some are tris and others quads) Some of the relief details that I am planning on doing are "easily" modeled in ZBrush, but finding a cam solution that is both affordable and can do organic shapes is hard to come by and I was hopefull that Fusion 360 was the answer. Am I missing a step when I enter the CAM module?
