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Topology workflow

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tonytrout
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Topology workflow

Hi everyone.

Up until now I have tended to make basemeshes with nice edgeloops for animation, then along comes mudbox and I have been retopologising my meshes into equalish squares for better sculpting with new UVs. The issue is that once I have my displacement and normal maps and paint layers generated, whats my workflow from here into Maya. Do I import my animation mesh back into mud and project the displacements and paint back onto that, or do something similar in Maya. What do I do with the diffusemaps in Maya? Not sure how this works with different UV sets. Its a zone I have never been into before so any help appreciated.

cheers Tony
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