I apologize in advance if this is a question that has been asked already (I searched for "multiple objects" both here and in Mudbox help and had no luck finding an answer that dealt directly with this ..)
I currently have multiple clothing objects in one scene, with the intent of creating textures that are "color coordinated." I want to paint the common color elements first before I move on to the individual details. For example, I have a top, a skirt, an overskirt, a choker, gloves, etc. Each of these items are UV mapped separately in the 0-1 UV space.
But the problem is ... if I start painting on one object, the strokes show up on other objects in the scene, as if their UVs are overlapping on the same UV map.
Well, it doesn't make sense that I'd have to anticipate which objects I will load in a single scene and then tile the UV's in different spaces. I get where if a single object has multiple UV maps you need to tile them out. But I'm not sure how I can get Mudbox to recognize that these are, in fact, separate objects instead of one.
I must be missing something somewhere ... is there a post or a help topic that covers this in more detail?