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FBX to Biped simple script update

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Anonymous
1064 Views, 1 Reply

FBX to Biped simple script update

After running the script a biped without any twist links is generated, so when I rotate the wrist, the mesh deforms at the wrist. The simple fix is to add a twist link for the forearm, then copy and paste the skin weights from the forearm bone to the foretwist bone.

 

It's an easy fix, but I need to do it for every character I import. It would be great if when running the biped script biped foretwist bones were created and the skin was weighted to that instead of the forearm bones. No more twisting at the wrist ๐Ÿ™‚


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gaudres
in reply to: Anonymous

Hi,

I can't repro the problem on my side

Would it be possible to send me you character (***_3dsMax.fbx) so we can investigate the issue.

Thanks for your help!

Character Generator Team

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