Community
Hi,
Regarding the script for 3DS Max (CharacterGenerator_FbxToBiped.ms), a couiple of suggestions.
Can we put the biped/skeleton into another layer - and can we make the components render on layer not object - this stops it appearing in the render window with a quick click in Layer Explorer.
Otherwise, it great - fast and works 🙂
Thanks,
Amy
Hi,
Thanks for the report.
I'll make sure to report the suggestion to the development team.
Thanks again!
Sophie