Hello there,
since making use of 3Dsmax too I got to notice that exporting to STEP usually takes ages.
Is there a better way to export to Max while keeping groups and appearances from Inven-
tor?
I would need that to animate flyovers and movement of some parts within the assembly,
therefore it´s crucial to keep grouping at least down to the *.ipt level. Tesselated body object
import of native iam files tends to work too, at least sometimes. Body objects feature the
desired grouping but are void of materials when imported.
The suite workflows on the other hand don´t work at all. Has anyone figured a good way to
get this conversion to work properly? Till now it seems to me that a workflow is strongly de-
pendant on the size and the types of appearances used.
Options and their limitations are:
Import *.iam to Showcase and save an FBX
Pro´s: Materials preserved, cameras preserved
Con´s: Grouping is lost, sometimes odd clouds of points appear out of nowhere
Export STEP from Inventor
Pro´s: Materials apart from textures are preserved,some groups are preserved
Con´s: Grouping is preserved on object level only, Materials are grouped together
Import body objects- native Inventor format in MAX
Pro´s: Grouping is the same as in Inventor
Con´s: Materials and appearances are lost completely
Ideally grouping should be the same and the appearances should be as they are in Inventor
after importing the dataset. I think that´s what the native Inventor import option promises,
but it just does not work that way. Every bit of information to get this to work is extremely
useful, so please share...
Kind regards
Daniel
I forgot one option:
Import native Inventor file as Mesh with groups by material disabled
Pro´s: Grouping preserved, materials and appearances preserved
Con´s: takes ages with large assemblies
Sorry 🙂