OK... Start in ADT. It's best if you go to a 3D display, where (I would
assume) the "Model" display rep will be in effect for your objects.
Using a wall as an example (one with more than one component), edit the
display properties and assign a color of 150 to the most exterior component
and a color of 160 to the most interior component. The color numbers have
absolutely no significance except that you need to know what they are - I
pulled them outta my ... er... I just made them up :-).
Now, in VIZ 4, create a new Multi-Sub-Object material, and set the number of
slots to the desired number of materials for your entire wall (in this case,
2). Remember. a mult-sub-object material is really nothing more than a
collection or grouping of materials, each material being assigned a "slot".
In the "ID" column assign 150 to the first slot and 160 to the second slot.
These correspond to the colors you assigned to the model display in ADT.
Drag a material from the material browser to each slot. (A different
material for each would be nice, so you can see the effect :-)).
Link your ADT model into your scene (I like to combine objects by individual
entity, but create layers from the AutoCAD layers, to give maximum control).
Select the walls that you want to apply your material to and assign the MSO
material to them. You should see the materials go to the appropriate
components.
--
Matt Dillon
Assistant Moderator: Autodesk Discussion Forums
http://www.enceptia.com
"JEO" wrote in message
news:74DA9D839B91CED9E15AD171D7341901@in.WebX.maYIadrTaRb...
> Could you post some basic instructions- I too am facing a similar
problem.
> None of my ADT objects import into VIZ.
>
> Thanks
>
>
> "Matt Dillon" wrote in message
> news:D0F8493042E9E035A61DCA610A5DC56E@in.WebX.maYIadrTaRb...
> > Ray,
> >
> > The key to working with ADT objects in VIZ lies in Multi-Sub-Object
> > materials in VIZ and Display Control in ADT.
> >
> > In your model display representation, you can assign any of the 256
colors
> > to your individual wall components (the same holds true for all other
ADT
> > object sub-components). In VIZ, if you create a multi-sub-object
material
> > with the material "slot" numbers corresponding to the ADT display color
> > assigned, you can directly map your materials to the components.
> >
> > Repost if you need more detailed instructions.
> >
> > --
> > Matt Dillon
> > Assistant Moderator: Autodesk Discussion Forums
> >
> > http://www.enceptia.com
> >
> >
> > "Ray Berry" wrote in message
> > news:7C1C1CC7BEA758DAEC80BA916AE3898A@in.WebX.maYIadrTaRb...
> > > I created a wall style in ADT 3.3 with three compnents. When I import
> the
> > > walls into 3D studio Max 4.2 I do not get each component of my wall as
a
> > > seperate object to assign materials to. Sometimes I don't get
anything
> or
> > I
> > > get just one of the components/layers.
> > >
> > > Is ADT 3.3 capable of exporting all the elements of the wall
components?
> > If
> > > I save my ADT drawing in Model view and import it into 3DS nothing
comes
> > > through. Do you have to save the .dwg in the Work-3D view for the
> objects
> > > to show up in 3DS after import?
> > >
> > > I am an ADT novice so any suggestions to point me in the right
direction
> > on
> > > importing ADT to 3D Studio would be appreciated.
> > >
> > > Thanks,
> > > Ray
> > >
> > >
> > >
> >
> >
>
>