I am having trouble with rendering on the cloud. I have succesfully rendered several views, then moved around to the other side of the building and now some of the materials are showing up completety different. Does anyone have anythoughts why this happening?
Nothing is different, its the same wall types,same material from the material editor, same view, I dont know why revit would change the rendering appearance when nothing has changed...
Has anyone else encountered this before?
Thanks in advance,
Daniel
Solved! Go to Solution.
Solved by daniel.pering. Go to Solution.
Hello Daniel,
Thanks for using cloud rendering. Could you share me the project file to let me check it?
How to share files through Autodes 360:
1. uploade file to here : http://360.autodesk.com/
2. go to its document detail page and share it with me (yuejuan.dong@autodesk.com)
3. modify the access to download
Any problem please let me know.
Not sure how to upload file, I am just able to upload one view and render it, not share it with somebody.
At this point I am able to get the right rendering from my desktop, and when i render the model when its a linked file inside another revit file.
The only time it doesnt render correctly is when its on the CLOUD from the original model.
The first picture is when i render on the cloud straight from the revit file...there are two different brick colors and the steel has a new darker texture.
The second picture is when I rendered it as a linked file, so not im not in the actual model. This same outcome happens when I render right of my desktop, NOT on the cloud.
If youll notice the main differences the steel columns and beams are more white, and the brick is a uniform color on the base.
Ive gone thru all the possible scenarios looking into the visibility graphics, rendering settings, etc, I cant figure out what the anomalies are. it just seems to be something on the cloud. How can it work sometimes and not other times!?
Daniel
turns out a another model that was linked in there was interfering with several of my materials, and that was the difference b/w the two renderings..
seems so simple now.