P3D, I’m currently facing an issue with insulation in P3D. For piping, the insulation works fine, but when insulating flanges and valves, it doesn’t follow the correct outer diameter (OD) of the flange — instead, it uses the pipe OD, which is incorrect. I understand there’s a function for full/partial insulation, but that doesn’t resolve the issue. What’s needed is for P3D to apply insulation based on the actual flange and valve OD, not the pipe OD. This issue has been ongoing since 2020, and I hope it can finally be resolved by 2027. It’s a critical feature for accurate clash detection. Without it, designers — especially juniors — might assume there are no clashes, which leads to problems later in the workflow. Insulation volume takes up physical space and must be represented accurately. For valves, a helpful improvement would be to add an option to insulate them using box-style insulation, as done in the field. Ideally, when clicking on a valve, a pop-up could ask for the insulation volume (length, diameter, height) so users can define it manually when needed. Another long-missing feature is equipment insulation. Since 2020, there has been no option to apply insulation to equipment in P3D, which is a major gap. I’m currently using both CADWorx and P3D. Both are great tools, but P3D would be even more powerful if it improved its insulation functionality. CADWorx already includes these features, and adding them to P3D would make a big difference in real-world project execution.
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