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Part reference on a 3D object

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Message 1 of 3
Anonymous
453 Views, 2 Replies

Part reference on a 3D object

Hi All

I was wondering if it is possible to insert a part reference "bullseye" on to a 3D object, I would like to use it in my blocks so I can insert the blocked fittings into an piping assembly and have autocad generate a BOM & bubble the objects, but i'm having trouble getting the "bullseye" to attach to any place on my 3D object, i'm sure autocad has some program that would better suit my needs but for the time being we only have straight autocad & autocad mechanical 2012, is there any way to generate BOM's from 3D objects? I do have attrubutes attached to the blocks so I could run a data extraction but I would like to have item bubbles tags as well.  i'm fairly new at this company and I know they have used inventor in the past not sure why they gravatited away from it but there must be a better method to make BOM's & bubble items than the way it's being done now.

 

Thanks for the help

Liz

2 REPLIES 2
Message 2 of 3
Steve_Bessette
in reply to: Anonymous

You can attach Part References to mostly any object (including 3D objects).  However, these part references would need to be populated with the appropriate data.

 

The location of the Part Reference will depend on where on the object you click to place said reference.  From testing, it appears that the references will snap to the bottom of the 3D object.

 

Regards




Steve Bessette
Support Specialist
Product Support
Autodesk, Inc.
Message 3 of 3
Anonymous
in reply to: Steve_Bessette

trying to attach a part ref to something on the model doesn't seem to be working for me, i've been trying to get the bullseye to attach to a snap point or midpoint of the model, when i pick a snap point the bullseye 95% of the time will not be attached to the model, sometimes when i attach the bullseye i think it's on the object, but when i orbit around i discover the bullseye is off in space somewhere, does it matter where the UCS & base point is set?  i've been trying to work around this but it just seems like too much trouble to me, it must work better with 2D objects

when i tried a few fittings with the part ref & ran it to bubble the items I had arrows pointing to the bullseye's which were part of my inserted block but most were not pointing to the object, i could move the arrow point easily enough to the object, but this seems to defeat the purpose of auto bubble feature.

 

Thanks

Liz

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