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Rotated Viewport

7 REPLIES 7
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Message 1 of 8
Anonymous
295 Views, 7 Replies

Rotated Viewport

I sometimes want to insert a viewport that will display the contents at 90
degrees to the others. Rotating the viewport does not help as all it does
not rotate the contents - only the viewport.
Any suggestions? Perhaps LT does not have this functionality - does the
full version have it?
Alan
7 REPLIES 7
Message 2 of 8
Anonymous
in reply to: Anonymous

Alan

> I sometimes want to insert a viewport that will display the contents at
> 90 degrees to the others.

Create the viewport. Switch to modelspace and select the viewport in
question. Then type the following on the command line...

UCS (to call up the UCS options)
Z (to select the Z plane)
90 (to rotate 90)
Plan (to swing the drawing view to match the UCS)

Switch back to paperspace and you are done.

UCS with a W (for world) is the default.

Hope this helps

John

Web: http://www.jwp.co.uk
Message 3 of 8
Anonymous
in reply to: Anonymous

Open the viewport and use DVIEW / Twist.
___

"Siron Technical Services Inc." wrote in
message news:C874016C11ABBFA2127BF366B178CA66@in.WebX.maYIadrTaRb...
> I sometimes want to insert a viewport that will display the contents at 90
> degrees to the others. Rotating the viewport does not help as all it does
> not rotate the contents - only the viewport.
> Any suggestions? Perhaps LT does not have this functionality - does the
> full version have it?
> Alan
>
>
Message 4 of 8
Anonymous
in reply to: Anonymous

Paul
Thanks for the tip. This works great but it seems you have to do this everytime you plot as it reverts to "normal" when you go back to paperspace.
Any way of permanently rotating the viewport?
Alan
Message 5 of 8
Clysurv
in reply to: Anonymous

Hi Alan

I also took Paul's advice and I had the same worry. Make sure you don't hit Esc, and make sure you hit Endline or Enter. It also says it reverts back to Normal, but it does save the new rotation.

As a test try twisting by say 45 degs !

Regards
Kevin G
Message 6 of 8
Clysurv
in reply to: Anonymous

I have noticed something very strange with Dview. If you twist the model by a negative value (say -1 deg), some text is rotated exactly 90 degs. This only shows on the print (2 printers) and not in the model or in printer preview (softplot) - If I twist -.1 it is wrong, but +.1 it is fine !

One point to be careful about using UCS/Z is that this will screw up your co-ords. The best way to rotate a whole drg is to start a blank sheet, then use UCS/Z, then inset your drg. This will preserve your co-ords

Regards
Kevin G
Message 7 of 8
Anonymous
in reply to: Anonymous

Alan

> Any way of permanently rotating the viewport?

See my post in response to Kevin's.

hope this helps

John

Web: http://www.jwp.co.uk
Message 7 of 8
Anonymous
in reply to: Anonymous

Kevin

>The best way to rotate a whole drg is to start a blank sheet

I beg to differ 🙂 The best way to produce a rotated view of a drawing
is to use paperspace for drawing view creation...

Create a viewport in Paperspace
Switch to modelspace for the relevant viewport (not to general modelspace)
UCS
Z (90 or whatever angle you want)
PLAN (to swing the drawing round)
Switch back to paperspace

If you now go back to the general Modelspace you can now set the UCS back
to world (W) and the paperspace (views(s) will all remain at the angle(s)
you created them at.

Multiple views, at multiple scales, at any angles you want, that's what
paperspace is for 🙂

>using UCS/Z is that this will screw up your co-ords.

Changing the UCS simply affects the 2D plane you draw on (and of course
the direction of X & Y). It does not change co-ordinates in relation to
the origin, it simply moves you to another position in 3D space.

Sure this can be confusing to the uninitiated and initially you should use
the tool with care. With experience however, UCS manipulation is one of
the most powerful features in AutoCad. I certainly would not be without
it.

John

Web: http://www.jwp.co.uk

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