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Road Output Option

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Message 1 of 21
CADguy82
558 Views, 20 Replies

Road Output Option

I recently found out about the Road Output command to grade road surfaces through a training. We are currently running LDT 2005. It's supposedly under the Cross Sections Menu, but I can't find it anywhere. Is there some sort of update that I need to install to be able to perform this function?
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Message 2 of 21
Anonymous
in reply to: CADguy82

Hey Steve;

Is it possible that whoever installed LDT 2K5 did not perform a "Full"
installation on your PC?

There are a couple of options during Installation, but I've always chosen
Full myself.

My recollection is that this was part of Subscription through LDT3, but I
"thought" they had incorporated it into the 2K4 product line?

--
Don Reichle
"The only thing worse
than training your staff,
and having them leave is -
not training your staff,
and having them stay."
Courtesy Graphics Solution Providers
----------------------------------------------------------
C3D/LDT/CD/SVY-2K6
Intel P4-3.00GHz
XPPro 32bit SP2
1GB RAM
Nvidia GeForce2 Ti 64MB


wrote in message news:5104160@discussion.autodesk.com...
I recently found out about the Road Output command to grade road surfaces
through a training. We are currently running LDT 2005. It's supposedly
under the Cross Sections Menu, but I can't find it anywhere. Is there some
sort of update that I need to install to be able to perform this function?
Message 3 of 21
Anonymous
in reply to: CADguy82

if you use menuload, do you see these options?

--
Doug K
LDT 2005, XP Pro 2002 sp2, P4 2.40GHz, 1 GB RAM, Dual 19" Dell LCD, NVIDIA
GeForce FX 5700LE, Left Handed Kensington Trackball, Happily Married
w/Children



wrote in message news:5104160@discussion.autodesk.com...
I recently found out about the Road Output command to grade road surfaces
through a training. We are currently running LDT 2005. It's supposedly
under the Cross Sections Menu, but I can't find it anywhere. Is there some
sort of update that I need to install to be able to perform this function?
Message 4 of 21
CADguy82
in reply to: CADguy82

I have the cross sections pull down...thats not the problem...the problem is that I don't have the Road Output option within the Cross Sections pull down
Message 5 of 21
Anonymous
in reply to: CADguy82

hmm, do you have SP1 installed?

not sure if that was part of SP1.

you may need to do a full install (or a repair), like Don said.

--
Doug K
LDT 2005, XP Pro 2002 sp2, P4 2.40GHz, 1 GB RAM, Dual 19" Dell LCD, NVIDIA
GeForce FX 5700LE, Left Handed Kensington Trackball, Happily Married
w/Children



wrote in message news:5104246@discussion.autodesk.com...
I have the cross sections pull down...thats not the problem...the problem is
that I don't have the Road Output option within the Cross Sections pull down
Message 6 of 21
Anonymous
in reply to: CADguy82

If you are on Subscription you can download the Road Output Extension from
Autodesk's Subscription web page.

John
Message 7 of 21
annw2
in reply to: CADguy82

In 2004 It is under Civil - Cross Sections - Build Road Surface near the bottom of the list.

It even works half the time.

Did they hide it in 2005 & eliminate in 3D?
Ann Wingert, P.E.
Message 8 of 21
CADguy82
in reply to: CADguy82

Sorry for the confusion. I loaded the civil menu from an earlier version of Land Desktop, thats why I wasn't able to locate the Road Output.

Thanks
Message 9 of 21
Anonymous
in reply to: CADguy82

I have always preferred to dump the template points into the drawing and
build the road surface from them.
(I set the sampling intervals to 5' or less).

--
Doug K
LDT 2005, XP Pro 2002 sp2, P4 2.40GHz, 1 GB RAM, Dual 19" Dell LCD, NVIDIA
GeForce FX 5700LE, Left Handed Kensington Trackball, Happily Married
w/Children



wrote in message news:5104698@discussion.autodesk.com...
It even works half the time.
Message 10 of 21
CADguy82
in reply to: CADguy82

Right...thats what I'm used to as well. I have always created road surfaces that way, with the points and everything. But this Road Output command will create the contours and the surface all in one shot, without having to deal with points and point groups and such. It just saves a couple of steps and makes the drawing file more managable.

Thanks for the help

Steve
Message 11 of 21
Anonymous
in reply to: CADguy82

I wish you better luck with it than I have had.

wrote in message news:5104727@discussion.autodesk.com...
Right...thats what I'm used to as well. I have always created road surfaces
that way, with the points and everything. But this Road Output command will
create the contours and the surface all in one shot, without having to deal
with points and point groups and such. It just saves a couple of steps and
makes the drawing file more managable.

Thanks for the help

Steve
Message 12 of 21
Anonymous
in reply to: CADguy82

I've also done both methods and come down on the side of Breaklines, not
Points.

Sorry Doug.

Due to the inherit "faults" with the Points being able to connect to each
other at inopportune moments, because there are no Breaklines to prevent
this. It kind of defeats the purpose to then have to go back through and add
Breaklines to prevent this, in my opinion.

I was even able to get my Breaklines placed properly (almost) along an
apartment complex parking lot. I "offset" the stationing by 5 hundredths
when I was faced with a 90 degree angle in the parking bays. The results of
course required slight editing, but I was fairly impressed by how much I had
cut down on the time the editing required, versus the "old way" I had
learned in the past.

HTH

--
Don Reichle
"The only thing worse
than training your staff,
and having them leave is -
not training your staff,
and having them stay."
Courtesy Graphics Solution Providers
----------------------------------------------------------
C3D/LDT/CD/SVY-2K6
Intel P4-3.00GHz
XPPro 32bit SP2
1GB RAM
Nvidia GeForce2 Ti 64MB


"doug k" wrote in message
news:5104774@discussion.autodesk.com...
I wish you better luck with it than I have had.

wrote in message news:5104727@discussion.autodesk.com...
Right...thats what I'm used to as well. I have always created road surfaces
that way, with the points and everything. But this Road Output command will
create the contours and the surface all in one shot, without having to deal
with points and point groups and such. It just saves a couple of steps and
makes the drawing file more managable.

Thanks for the help

Steve
Message 13 of 21
annw2
in reply to: CADguy82

How do you get away from hours playing 'connect the dots'?

The road surface creates the breaklines automatically from the templates when it works.

If it doesn't , or I'm doing parking lots where the templates are only useful for cl & curb, I try, the import 3d poly lines.

If that doesn't work, I create points from Vertical alignment, Brealine from point # & 3dpoly create curb.

The points from template # the points from left to right at each section so you have to connect all the points by hand unless you know another way?
Ann Wingert, P.E.
Message 14 of 21
CADguy82
in reply to: CADguy82

you still have to create the surface and then create contours based on all the point data. LDT requires the surface to be built first.
Message 15 of 21
Anonymous
in reply to: CADguy82

Right.

The trick is to sample the sections at a close enough intervals to get
enough points to generate a decent tin.
I usually go with about 3' intervals, unless the road is longer than a 1/2
mile, then maybe 5' intervals.

I make sure my cross section template contains the curb reveal. Breaklines
aren't necessary at this point.

Once the surface is made, I immediately delete all those points, otherwise
things will start to slow down.

--
Doug K
LDT 2005, XP Pro 2002 sp2, P4 2.40GHz, 1 GB RAM, Dual 19" Dell LCD, NVIDIA
GeForce FX 5700LE, Left Handed Kensington Trackball, Happily Married
w/Children



wrote in message news:5105779@discussion.autodesk.com...
you still have to create the surface and then create contours based on all
the point data. LDT requires the surface to be built first.
Message 16 of 21
annw2
in reply to: CADguy82

i'd rather go the 3dpoly lines than points when they work.
Ann Wingert, P.E.
Message 17 of 21
Anonymous
in reply to: CADguy82

Semantics at play here - "curb reveal" equals curb face?

That portion of the curb between the top of curb and the gutter line?

West Coast, East Coast, No Coast. 🙂

--
Don Reichle
"The only thing worse
than training your staff,
and having them leave is -
not training your staff,
and having them stay."
Courtesy Graphics Solution Providers
----------------------------------------------------------
C3D/LDT/CD/SVY-2K6
Intel P4-3.00GHz
XPPro 32bit SP2
1GB RAM
Nvidia GeForce2 Ti 64MB


"doug k" wrote in message
news:5106010@discussion.autodesk.com...
Right.

The trick is to sample the sections at a close enough intervals to get
enough points to generate a decent tin.
I usually go with about 3' intervals, unless the road is longer than a 1/2
mile, then maybe 5' intervals.

I make sure my cross section template contains the curb reveal. Breaklines
aren't necessary at this point.

Once the surface is made, I immediately delete all those points, otherwise
things will start to slow down.

--
Doug K
LDT 2005, XP Pro 2002 sp2, P4 2.40GHz, 1 GB RAM, Dual 19" Dell LCD, NVIDIA
GeForce FX 5700LE, Left Handed Kensington Trackball, Happily Married
w/Children



wrote in message news:5105779@discussion.autodesk.com...
you still have to create the surface and then create contours based on all
the point data. LDT requires the surface to be built first.
Message 18 of 21
Anonymous
in reply to: CADguy82

yeah, same thing.

In the template, I batter the top back (away from the road) about a tenth of
an inch from the bottom. A purely vertical face often seems to befuddle the
software.

--
Doug K


"Don Reichle" wrote in message
news:5106425@discussion.autodesk.com...
Semantics at play here - "curb reveal" equals curb face?
Message 19 of 21
Anonymous
in reply to: CADguy82

I use the agencies standard drawings for my batter distance.

Usually falls into the Inch to Inch-and-a-Half range that way.

No problems with that amount of distance.

There's a olde portion of the Help that warns you away from Vertical.

--
Don Reichle
"The only thing worse
than training your staff,
and having them leave is -
not training your staff,
and having them stay."
Courtesy Graphics Solution Providers
----------------------------------------------------------
C3D/LDT/CD/SVY-2K6
Intel P4-3.00GHz
XPPro 32bit SP2
1GB RAM
Nvidia GeForce2 Ti 64MB


"doug k" wrote in message
news:5106523@discussion.autodesk.com...
yeah, same thing.

In the template, I batter the top back (away from the road) about a tenth of
an inch from the bottom. A purely vertical face often seems to befuddle the
software.

--
Doug K


"Don Reichle" wrote in message
news:5106425@discussion.autodesk.com...
Semantics at play here - "curb reveal" equals curb face?
Message 20 of 21
Anonymous
in reply to: CADguy82

(redface.jpg)

Oomph, I meant tenth of foot. Easier math thing (normally).

I used to leave the "phantom" portion of contour that would traverse the
curbline as it "jumped" over the curb. The curblines would usually plot
heavy enough to obscure that bit and it would look ok on the plans. But
now, since most of our earth volume work must be done with Agtek, I trim
the contours out between the curb back and face (usually drawn as double
line).


"Don Reichle" wrote in message
news:5106568@discussion.autodesk.com...
I use the agencies standard drawings for my batter distance.

Usually falls into the Inch to Inch-and-a-Half range that way.

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