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Best way to cope with very complicated Road Sections

4 REPLIES 4
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Message 1 of 5
Anonymous
243 Views, 4 Replies

Best way to cope with very complicated Road Sections

I need some "How to advice" on the best way to associate multiple (more than 2) sub-assemblies to both sides of a template.

The Define template dialogs allow for two positions of assemblies, I need to be able to attach sub-assemblies of variable landscape areas and sidewalks between my road EOP's (edge of pavements) and my matching slope. How does one accomplish this?

I am using a Civil 3D Companion, so thought I would give it a shot here to see if anyone had some good advice.

The sub-assemblies are all built and defined. I just can not find an option that allows me to link more than 2 sub-assemblies to the road template when I really need to link 4 and sometimes 6 on each side of the template.

Would I be better off creating a single finish grade 2d polyline from one side of the corridor to the other and treating the curbs, walks, beds as 'normal' elements all in a single template instead of treating them as sub-assemblies? Since I need to add PT codes to allow for the variable widths of each of these elements?

Or am I better off trying to work with the multitude of sub-assemblies? If there is not an option to attach more than 2 sub-assemblies to a template, than the multiple sub-assembly option is not going to work, and that is what I am trying to find out, is there an options to attach more than two sub-assemblies to a template?

I am creating more work for myself by trying to attach multiple subassemblies to my road template?

I am not sure which direction would be the best, the desired outcome is that all elements that weave around within the Right of Way will be shown in the cross sections so intelligent design decisions can be made regarding shifting walks left or right to avoid excessive cut or fills, widening planting beds to take up or reduce grading, that type of stuff.

I have not had to work with so complicated Right of Way elements that need to all show in the cross sections before, advice desperately sought.

Susan
4 REPLIES 4
Message 2 of 5
Anonymous
in reply to: Anonymous

Susan

My advice is to bag the sub assemblies - incorporate the elements int the
Template and use Transition alignments to control them. Tranistion
Alignments should be able to collapse on these elements so they disappear
and reappear when they sould.

Joe


wrote in message news:5425127@discussion.autodesk.com...
I need some "How to advice" on the best way to associate multiple (more than
2) sub-assemblies to both sides of a template.

The Define template dialogs allow for two positions of assemblies, I need to
be able to attach sub-assemblies of variable landscape areas and sidewalks
between my road EOP's (edge of pavements) and my matching slope. How does
one accomplish this?

I am using a Civil 3D Companion, so thought I would give it a shot here to
see if anyone had some good advice.

The sub-assemblies are all built and defined. I just can not find an option
that allows me to link more than 2 sub-assemblies to the road template when
I really need to link 4 and sometimes 6 on each side of the template.

Would I be better off creating a single finish grade 2d polyline from one
side of the corridor to the other and treating the curbs, walks, beds as
'normal' elements all in a single template instead of treating them as
sub-assemblies? Since I need to add PT codes to allow for the variable
widths of each of these elements?

Or am I better off trying to work with the multitude of sub-assemblies? If
there is not an option to attach more than 2 sub-assemblies to a template,
than the multiple sub-assembly option is not going to work, and that is what
I am trying to find out, is there an options to attach more than two
sub-assemblies to a template?

I am creating more work for myself by trying to attach multiple
subassemblies to my road template?

I am not sure which direction would be the best, the desired outcome is that
all elements that weave around within the Right of Way will be shown in the
cross sections so intelligent design decisions can be made regarding
shifting walks left or right to avoid excessive cut or fills, widening
planting beds to take up or reduce grading, that type of stuff.

I have not had to work with so complicated Right of Way elements that need
to all show in the cross sections before, advice desperately sought.

Susan
Message 3 of 5
Anonymous
in reply to: Anonymous

Thanks Joe,

The more I think about it, the more I like the single surface template with Point Codes.

Anyone else have suggestions?
Message 4 of 5
Anonymous
in reply to: Anonymous

Susan since Sub-Assemblies DO NOT allow the addition of Point Codes (if
someone else has better data than I - fire away) I've NEVER been an advocate
of using them whatsoever.

Can you tell I might have strong feelings in these matters? 😉

W/O Pt Codes, there go my 3D polylines from Point Codes - the very basis for
my FG/Excav Surfaces.

--
Don Reichle
"The only thing worse than training your staff, and having them leave is -
not training your staff, and having them stay." 😮
A reminder taken from Graphics Solution Providers' Calendar page
--------------------------------------------------------------------
!! Please discuss whatever we tell you with your SysMgr !!
!! They appreciate staying in the loop 🙂 !!

CivilSeries-2K4
Intel Xeon 3.2GHz 2GB RAM
XPPro 32bit SP2
Nvidia Quadro NVS 285 256MB

"The only Constant is Change".


wrote in message news:5425250@discussion.autodesk.com...
Thanks Joe,

The more I think about it, the more I like the single surface template with
Point Codes.

Anyone else have suggestions?
Message 5 of 5
Anonymous
in reply to: Anonymous

Hello and Thank you Don,

Yes, I can sense the intensity of feelings - and I strongly agree w/o the PT codes, what good are the volume numbers? Just one big number w/o a reference to materials.

Looks like nice long templates for me - thank goodness all the pieces are built, just a matter of assembly and redefining, adding PT's and Transistions and ....... you know the drill!!!

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