AutoCAD Civil 3D General Discussion

AutoCAD Civil 3D General Discussion

Distinguished Contributor
Posts: 127
Registered: ‎06-29-2010
Message 1 of 6 (753 Views)
Accepted Solution

Using UCS to rotate

753 Views, 5 Replies
07-26-2010 08:29 AM

Hi, I haven't used UCS in awhile and I cant remember what I need to do when I want to rotate the drawing in my paper space.. I typed UCS--> 3 ---> pick my new axis and then the x,y indicator on the bottom left changes to how I want it to be presented but the drawing itself doesnt..

Pic1 is how it is normally and Pic 2 is how I want it


Distinguished Mentor
Posts: 505
Registered: ‎10-04-2007
Message 2 of 6 (751 Views)

Re: Using UCS to rotate

07-26-2010 08:32 AM in reply to: dibr0804

Use the PLAN command with the "Current" option.

Active Member
Posts: 7
Registered: ‎01-07-2008
Message 3 of 6 (709 Views)

Re: Using UCS to rotate

07-26-2010 01:38 PM in reply to: dibr0804

"Plan=>current" is exactly right. I even open up the UCS settings and name the UCS so I can pick it out in later vp's.


Anthony MacDonald, E.I.T.

WLC Engineering, Surveying and Planning

Gillette, Wyoming

[Civil 3D 2010 SP2, Windows XP SP3, Intel Core2 6600 @2.4GHz, 2.40GHz, 3.25 GB RAM]

Valued Contributor
Posts: 82
Registered: ‎01-03-2008
Message 4 of 6 (311 Views)

Re: Using UCS to rotate

12-27-2012 07:04 AM in reply to: dibr0804

An easier method that I use all the time is > Express Tools > Align Space...




Jonathan Stewart
P.O. Box 7811
Lancaster, PA 17604
Ph. 717-468-3111

*Expert Elite*
Posts: 5,872
Registered: ‎05-21-2003
Message 5 of 6 (299 Views)

Re: Using UCS to rotate

12-27-2012 08:11 AM in reply to: dibr0804

Having learned this years ago. I prefer the Dview > Twist method. After I have the MS view as I want it. I save it as a View. That way if I happen to pick a coordinate from the viewport. I don't have to worry that the UCS might have change it.

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Posts: 1,575
Registered: ‎12-22-2012
Message 6 of 6 (234 Views)

Re: Using UCS to rotate

01-03-2013 01:58 PM in reply to: dibr0804

I agree.  I like to know that the coordinates are right.


For that reason, I wrote the following lsp routine. It uses DView>Twist to rotate my view & sets ortho mode to match the screen.


(defun dtr (x)(* pi (/ x 180.0)))
(defun rtd (x) (* x (/ 180.0 pi)))
(defun c:dvtwist()
  (setq pt1(getpoint "Select the first point:  "))
  (setq pt2(getpoint "Select the second point:  " pt1))
  (setq ang(angle pt1 pt2))
  (command "Dview" "" "tw" (- 0 (rtd ang)) "")
  (setvar "snapang" ang)


P.S.  You pick two points that you want to represent your new horizontal (the first being your new left side).

Don Ireland

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