I have 2 viewports, one at 1:1000 and the other at 1:250. They show exactly what I want with respect to the area covered and the zoom factor, BUT the text on all of the survey shots is changing size based upon the different viewport scales.
I need the text on the survey points to remain the same size and not adjust based upon the viewport scale. So the text should be a fixed scale and not asscociative.
I have looked at the labeling style Composer dialogue and can not see a way to specify a fixed height which does not adjust based upon the viewport scale.
I can set the point symbols to a specific size so they do not scale - Can I do the same with the text labels (description, elevation, etc.)?
I appeciate any assistance anyone can offer,
Glen
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2 words. Annotative text.
I think you're stuck with this Glen. As far as I know all Civil3D label styles are defined by their plotted dimensions, and they will always adjust sizes as necessary to match the viewport scale.
The only thing I can think of, and it's an ugly solution, would be to create point styles which used a block that included the text as part of the symbol.
Steve
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I've occasionally wondered why the drawing scale conversion factor is included as a parameter for the label styles. Now I finally have a use for it. Thanks Brian!
Steve
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I am running C3D 2012 and this does not seem to work. Either that or I am not doing something correct.
When I try and modify the text height, it only allows a number as input.
Any thoughts? What did I miss?
All others - I know I can always "brute force it" but I was hopeing for an elegant option 🙂
Thanks,
Glen
Have you created an expression first?
Until you create an expression, you can only enter numbers in the text height box.
Once an expression is created, when you click in the text height box, the value changes to <Specified value> and a drop down arrow will appear on the right hand side of the text height box. Click this drop down arrow and select the expression name you used when you created the expression.
Okay - that makes a difference! 🙂
Thanks!
Glen
I do not remember exactly which menu or dialogue it was in, but when I was telling the Description Keys which symbol to use, there was an option on the top right of the dialogue (if I remember correctly) that allowed me to set the scale factor based upon world units (or something like that) where I could tell it to use a specific scale factor or set the real size. I set the real size and now the symbols will remain consistant. So a 10 foot tree will be a 10 foot tree no matter what scale the viewport is set to.
Sorry I can't be more specific.
Cheers,
Glen
That's in your point style, not description key.