Hi Peter,
Thanks for your reply. I'm looking forward to checking out your subassembly
editor, when it comes available. Any idea when that will be?
Will the editor include the ability to create custom point, link, and shape
codes? The stock codes do not consider cases such as a gravel shoulder over
the base and subbase material. Almost all of the stock codes relating to
shoulders appear to assume a paved shoulder. There is a "gravel" link code,
but no point, link or shape codes to relate it to anything other than the
subgrade---at least as far as I can tell. One can dream up all kinds of
scenarios that won't be covered by the stock tool catalog.
The attached image shows a road prism template that we used to repair a old
forest road in very sad condition with bad soils. Could your editor design
assemblies or subassmblies to handle a scenario like this, where the
placement of the rock toe and the depth of the bench cut for it depends on
the fill slope daylight point (which varies section to section)? Can C3D
handle this in a single assembly? I can think of ways to handle this with
simpler assemblies and grading objects, through an insanely boring and
time-consuming iterative process. (By the way, we used a very funky road
design package called EMXS to accomplish this in the late 90's, and were
able to do it in a single template. Definitely had a love/hate relationship
with piece of software!)
Anyway, thanks again. Look forward to mastering assembly/subassembly design
in C3D---perhaps with your editor.
Cheers,
Evan
"cadtown" wrote in message
news:9579752.1111069602063.JavaMail.jive@jiveforum1.autodesk.com...
> Although subassembly is a very powerful concept of C3D the user still
> needs some sort of template editor (something more flexible than Land
> Desktop) where he or she can create templates without going through VBA
> codes.
>
> Creating a subassembly from polyline is usually not very useful since the
> polyline is static and can not really interact with/against other design
> controls & components such as alignments, profiles and surface.
>
> I will be soon posting a custom Civil 3D template viewer/editor where user
> does not have to know anything about Visual Basic and still can create a
> quite complex (dynamic) template.
>
> Peter,