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Subassembly DaylightGeneral link code, change codes or priority of codes?

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Message 1 of 3
cadconfused
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Subassembly DaylightGeneral link code, change codes or priority of codes?

I have some custom Link Styles for Daylight_Fill, Daylight_Cut and Slope_Link.  In my Assembly the cut and fill branch off and the fill sections shows up as I want it, although the cut does not show up as Daylight_Cut, it instead shows up as Slope_Link, which I have set up as grass for a swale.  I noticed that if I hover over them the link codes are in different orders.

Fill shows: Top, Datum, Slope_Link, Daylight, Daylight_Fill       (Displays as Daylight_Fill and working as I would like)

Cut shows: Top, Datum, Daylight, Daylight_Cut, Slope_Link    (Displays as Slope_Link and not working as I would like)

 

It would appear that the order of the Link Codes is important and the last code overrides.  Is there a way to change the DaylightGeneral Link codes or change the order so I can make sure the one that I want shows up?

 

Thank you for any help.

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Message 2 of 3
cadconfused
in reply to: cadconfused

No one has any ideas?

Message 3 of 3
tscheevel
in reply to: cadconfused

Point and link codes are hard coded into the OOTB subassemblies. I believe the only ones you can change are in the generic links. I suspect that, when there are links with multiple codes applied, the software draws a link for each code with the last one on top. I've had situations where the color of a link in cross section view doesn't match a style of any of the multiple codes applied to it. You could edit your code set style to give the Slope_Link code a no display style, but then your swale wouldn't have the style you want. I'm a little rusty on the daylight subassemblies right now, but I suggest taking a look at the DaylightBasin2 subassemblies. They are quite flexible. Don't be put off by the berm. It's optional in fill conditions.  You might also try a combination of generic links which you code to suit yourself. You can make up your own codes for the genteic links. I even coded one HamSandwich once just for fun, and it worked.

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