I've been expirimenting with other uses for the Subassembly Composer.
I'm finding it makes a pretty nice dynamic block creator.
I've created a Borehole Log Depth assembly. The user simply fills in different material depths in the parameters.
A Code Set is set up in my template to display different material hatch and to label depths.
I'm sure there are numerous possibilities here.
Anyways, just thought I'd share that.
{C3D 2011}