AutoCAD Civil 3D General Discussion

AutoCAD Civil 3D General Discussion

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Valued Mentor
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Registered: ‎09-29-2010
Post 11 of 17

Re: Rotate drawing in viewport

12-06-2012 12:39 PM in reply to: rvandever21
I use ALIGNSPACE, which is also in the express tools, in the Layout Section. Very easy to use.
Steve Goessling
Land Consultants
Civil3D 2013
Windows 7, 64 bit
Intel i7 2600 @ 3.40Ghz
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Registered: ‎12-15-2008
Post 12 of 17

Re: Rotate drawing in viewport

12-06-2012 01:32 PM in reply to: LeafRiders

LOL

 

Lets start a UCS rebellion!:smileysurprised:

Thank you

Joseph D. Bouza, P.E. (one of 'THOSE' People) Civil 3D 2012 & 2013
HP Z210 Workstation
Intel Xeon CPU E31240 @ 3.30 Hz
12 GB Ram


Note: Its all Resistentialism, so keep calm and carry on

64 Bit Win7 OS
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Post 13 of 17

Re: Rotate drawing in viewport

12-06-2012 01:33 PM in reply to: rvandever21
Another option is to just rotate the viewport. It's super easy. The view will be rotated. The viewport will appear to be rotated, but it's not, it's clipped. You can remove the clip after if you wish. VPROTATEASSOC setting is used when rotating viewports.
Matt Kolberg
Cansel - Autodesk Division
http://www.cansel.ca/
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Registered: ‎09-29-2008
Post 14 of 17

Re: Rotate drawing in viewport

12-06-2012 04:21 PM in reply to: mathewk
Matt, they could try the rotate command too (grin)
Mike Evans

Civil3D 2013 / 2014 British UK
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Contributor
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Registered: ‎09-05-2012
Post 15 of 17

Re: Rotate drawing in viewport

12-07-2012 04:17 AM in reply to: rvandever21

Also make sure your viewport isn't locked.


"The source of expertise is not in the memorization
of the minute details of a subject but in the thorough
understanding of the fundamental concepts on
which it is based." - Dan Appleman
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Registered: ‎12-22-2012
Post 16 of 17

Re: Rotate drawing in viewport

01-04-2013 08:59 AM in reply to: rvandever21

This is a lisp routine that I use to DVIEW rotate my modelspace work.  It makes it so much easier.  Assuming you're alignment is one tangent, you'd pick one end then the other end.

 

That will be made horizontal to your viewport.

 

(defun dtr (x)(* pi (/ x 180.0)))
(defun rtd (x) (* x (/ 180.0 pi)))
(defun c:dvtwist()
  (setq pt1(getpoint "Select the first point:  "))
  (setq pt2(getpoint "Select the second point:  " pt1))
  (setq ang(angle pt1 pt2))
  (command "Dview" "" "tw" (- 0 (rtd ang)) "")
  (setvar "snapang" ang)
)

Don Ireland



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Registered: ‎05-21-2008
Post 17 of 17

Re: Rotate drawing in viewport

01-04-2013 09:57 AM in reply to: doni49

Here is a lisp someone else posted elsewhere on the forums.

Like the last one, it sets the DVIEW TWIST and the SNAPANG  so that your crosshairs & ortho work horizontally to the screen.

 

This one lets you pick two points, or select a line, block, or text to use the rotation from.


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