Thanks for the reply nzeeben.
If I'm hearing you right, you're telling me that for every stormwater pit, every telecom pit, every power pole, every sign post, etc. I'm going to have to manually pick an orientation? Bummer! Surely there's a better way. When we went to the product info session the "expert" (quote marks because I'm not sure there really is such a thing in C3D yet) showed us that one can create kerbing in a terrain model really easily (which I'm yet to learn); is there not a similar way to orientate these points to the nearest road and then manually correct the ones that are still wrong?
Regarding the symbol type, yeah, I'd worked out I needed to create styles for each point type. I'm nearly done converting our symbol library to point styles.
TIA,
Trevor