Please, can anybody help me? Just now I am working on the road rehab project, where some milling is required... It is a crowned roadway. I try to use OverlayMillAndLevel2 Subassembly, but not very succesfull.
When I set negative value for minimum clearance the bottom of the overlay layer (milling)...It finds the lowest point on the terrain surface (old roadway) and then sets the bottom of the overlay layer for example -0.06m under old roadway. But in some sections it tooks more old pavement layer then it should be. I dont want to thin the old layer deeper than 0.06m...
So is it possible to find the highest point in the terrain section and set the depth of miiling from this point?
Does anyone have the solution?
Thanks
Martin