You find a reference point that you rotate around, and an angle of rotation,
and do a simple AutoCAD rotate. Unlike in LDD, where you had to do special
things to points, in C3D, you can treat them as AutoCAD-ish entities, and
use regular rotate command. C3D will pick up the fact that they've been
moved and or rotated, along with the linework...
So, in essence, you don't rotate the north, you rotate the points and
linework till they read the bearings and distances that they need to read on
a coordinate system.
Then, to orient the north on a plotted sheet or in a view to a different
(visual, rather then coordinate direction) from straight up to a better fit
fir the sheet and the project, you would use dview twist. You probably
already know Dview Twist has no effect on coordinate system.
If the two cases above don't answer your question, I'm not sure I'm
completely understanding your question. I might be able to give you little
better feedback if you give us some more detail about what you're trying to
do.
"Joe McManemin" wrote in message
news:5260688@discussion.autodesk.com...
I thought DW Twist only rotated the view. Wouldn't I still have to adjust
bearings?
"wfb" wrote in message
news:5260237@discussion.autodesk.com...
Joe:
Take off your LDD cap. Civil 3D is different. You will normally work in
either Model space with North straight up or work through Paper Space with
your drawing skewed to "your choice direction." North is UP in Civil 3D
model space. ( or you can work in DWtwist in MS)
Bill
"Joe McManemin" wrote in message
news:5260257@discussion.autodesk.com...
How does one do a North rotation in Civil 3D?
What if your drawing has points?