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Hello all.
I am trying to model earthworks into drumlin / rounded mounds. It will be in a play area. I have made a trial using feature lines that I have used as centre and graded on the right/left sides. See image attached.
The result as shown is not the nice rounded, flowing shapes that I am looking for. How do I model this in C3D?
I have been thinking should I use alignments and assemblies however that seems hard to control. There must be an easier way...?
One way to get a pseudo mound is to create several alignments and profiles
that cross the mound in a radial fashion and generate feature lines from
them. Then add them as breaklines to a surface. The more you create the
better the results but it makes for more work to manipulate and keep
everything synchronized.
Not sure of a direct way, But you
1. could make a mesh, solid or surface.
2. Export to r12 dxf
3. Import dxf into C3D
4. Create surface from breaklines
Thank you all! Various good and interesting starting points here. As a landscape architect I find I am often looking for more organic and flowing shapes.
What about having a "Pamela" function with which one might enlarge and reduce organic shapes according to need, and, and....
I played with meshes and made a cone look like this, and I am looking to add more of these next to each other and with that will be able to illustrate my intentions. If they are to be built, i will have to put the right image into the head of the operator of the machine. Again Thanks!
Once you have the meshes as you like them you can explode them into 3D faces
and add them to a surface. Then they can be imported into their machine
controls for construction.
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