Thanks for your help. I will give it a try and let you know if it works. If succesful, I will hit the accept soultion button.
I'm thinking there's a major misundersting in this thread...
Civil 3D labels DO NOT use Annotative Text Styles. The Annotative stuff is core AutoCAD, and C3D labels use their own method of scaling, independent of Annotative stuff. This has to do with the fact that C3D Labels existed prior to AutoCAD's Annotative functionality, and the two have never been reconciled by Autodesk.
This link may provide more details:
Oh, and in general, I never advocate the use of UCSFOLLOW in C3D. In know some people use it effectively, but I find it creates more problems than anything, and avoid it on general principle.
I do agree with you UCSFOLLOW causes lots of issues. Unfortunately this is how I got used to do viewport rotations. What other alternative methods do you use? I know some people uses the twist command, maybe I should look into it more.
I have been using UCSFOLLOW for years. I use it to spin my model space around, make a VIEW of what I want. Spin it back to WORLD and then set UCSFOLLOW back to what it was.
I go through the viewport and bring in the VIEW, lock the viewport.
There cannot be anything wrong with this process, as far as I can tell.
I think your procedure is the way to go. The way we do it here at the office is through rotating UCS and saving them as different UCS as opposed to views. Which is why all the problems happen I believe.
Yes, that is the reason why... Kudos for Bill nice job.
Francisco accept the solution if that is what you need.
Thank you all for helping to help others!
I had a chance to try it out and I'm affraid none of the steps you did worked for me Any additional thoughts on why?
We only use DView TWist. I prefer to ALWAYS stay in WCS, except for in some instances where I'll change my UCS and then immediately flip it back once I finish the task I wanted the UCS for. This helps avoid bugs related to using a UCS in C3D.
The other option is to ALWAYS keep modelspace in WCS, and only change your UCS in viewports, except again for temporarily changing your modelspace UCS to make some task easier (while always remembering to flip back to WCS). The thing I don't like about that is your modelspace and paperspace viewports don't look the same, and when working in C3D, it's often preferable to place all kinds of annotation in modelspace. And of course, C3D Labels MUST be placed in modelspace. So I like my modelspace to look the same as my paperspace.
However, if you then want to export back to 2007 or 2004, not sure my method will work any better. In fact, you'll probably get much the same result. The only real answer is that C3D is not backward-compatible, and it's MUCH easier if everyone you work with is on the same version of C3D. However, given the yearly incompatible releases, and the fact that it's so hard for large companies to spin out deployments company-wide, not to mention the fact that we C3D users often have to work with companies still on Land Desktop or on other software like Carlson Civil, it is often VERY difficult to try and be on the same version of C3D (or even the same version of AutoCAD) as the other companies you work with...
This is a very problematic issue, with far-reaching consequences....
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