i am doing a notch and overlay with turn lane. i have a new profile that the road will follow. is there an assembly i can build the can have lanes that will super? see the image. (the left and right sides look different because i have been trying different stuff, but that is what it need to look like.) i can build an assembly that works beaurtifully. the problem is, when i have a profile for the eop to follow, the slope will differ for the two lanes on the one side of the road (since there are "2" lanes.) i have read online stuff but the subassemblies acad created wants an existing profile for it to follow for the overlay. i dont want to do this since i have a proposed profle. no existing ground needs to be used for my overlay what so ever. its like i have a broke back lane from CL to EOP because of the profile on the EOP. it holds the keyed slope for the "first lane", and i would like a constant slope.
someone said to get into the parameters for the subassem. and change the "use superelevation" around. i tried but might have done it wrong. any suggestions would be great.
thanks people of the internet!
You can set a layout profile when using the OM sub with LOS attached to it for the widening. And if you set match existing it will follow the existing super, plus as Brian showed get the SE from the OM sub
as you can see, i tried the option, but it didn't work. am i doing something wrong? both assem. are super AOR's. i tried to change the slope option for the other assem., but it wouldn't let me. i am guessing because it would always super to the inside.
as i said, i know there are rehab assemblies, but all the ones i went through want me to follow an existing grade of some sort, and my proposed design doesn't call for any existing grade to be incorporated, as i am following a brand new proposed profile.
If you are not following EG in your milled section then you should be able to assign super to your profile and the inside subs. You cant?
thats what i thought. i had to do that in another section of the road. the reason for me asking this, is this happens at an intersection and would have to do this very micro-engineering like. there are a ton of cross sectiions at this point because of curb radii. this method takes forever. i thought civ3d might have settings to combat this. it could take hours and hours to do and back check. this isnt the only area i have to do this in. see image.
Intersections? I do them differently that the mainline. Have you ever modeled an intersection? Bassically adding more baselines for curb returns and what-nots. I wouldn't try to run cl through and pickup the returns
I got a glimpse of that
Yeah, but Engineering comes first. Layout a sound engineered path and your work flow should take a natural course
sorry, i deleted my old post...but,
Joe, did you see the 5th post picture named in-detail with the detail of how my subs were setup? i thought that is what i was doing, in the assemblie properties. if you look at that picture, can you tell me if i am doing something wrong with trying to apply the super? i re-read your post to make sure i wasn't missing something.