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Corridor Hatch - Non-Solid hatch not lining up between regions

5 REPLIES 5
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Message 1 of 6
NeilSpoon
693 Views, 5 Replies

Corridor Hatch - Non-Solid hatch not lining up between regions

Hello,

 

I am working on some car parks and am using corridors. There are some area's that consist of seperate regions to tie up corner areas and junctions etc.

 

I am using link codes to create hatch and would like to use non-solid hatch. But the hatch does not appear to line up properly between regions, as shown on the attached image.

 

Are there any solutions for this or do I just have to live with it?

 

Thanks.

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Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3
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5 REPLIES 5
Message 2 of 6
wfberry
in reply to: NeilSpoon

One continuous polyline will solve that.

 

Bill

 

Message 3 of 6
NeilSpoon
in reply to: wfberry

How do you mean? This hatch is a result from link codes of the corridor? There are no polylines involved?

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Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3
---------------------------------------
Message 4 of 6
wfberry
in reply to: NeilSpoon

Select the hatching areas that are to be continuous then try the AECLINEWORKSHRINKWRAP command, a continuous polyline surrounding this area should be produced on the CURRENT layer.

 

Re- Hatch.

 

Bill

 

Message 5 of 6
NeilSpoon
in reply to: wfberry

Thanks for the suggestion. It does seem to work with regards to making a closed boundary, but it appears to simply enclose the entire corridor and not the areas I want specifically. (ie it includes islands, areas that require different paving construciton etc).

 

I would prefer if there is a way to simply let the corridor do the hatcing as per link codes and leave it at that. So its completely dynamic.  

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Intel Xeon E31230 - 3.20 GHz
4.00 GB RAM
Windows 7 Professional - 64-bit
Nvidia Quadro 600 - 1GB DDR3
---------------------------------------
Message 6 of 6
loayzaluis
in reply to: NeilSpoon

Well I am expert on corridors, intersections and all that staff. you have to make sure about markpoints if you are creating corridors from plylines.

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