Hello All I have question for all of you greater minds.
Winnebago county is in the infancy of creating our styles and set-up and to save time we thought we might use WisDOT, I sent an email to their Engineering section as to how best to implement their stuff and I got back this response “One important item to note is our setup is for Civil 3D 2010, and much of it will not be compatible for C3D 2011.” My question is are you familiar with what they have done and why it wouldn’t work well with C3D 2011, or just in general why wouldn’t a 10 setup work in 11?
Best Regards
Andrew Rose
Civil Engineering Specialist
Winnebago County Highway Department
ph: 815-319-4037
I think what they are probably meaning to say is that 2011 files are not compatible with 2010. You can open any 2010 file using 2011 and eveyrthing will work well. But if you edit that file in 2011 and send it back to them, they cannot use it EVER!
Our FDOT C3D2011 kit was brought forward from our 2010 kit without problems. We did recompile all of our sub-assemblies for 2011.
Michael
Did your organization recompiled the sub-assemblies due to a language problem....? VBA vs .NET?
We recompiled with the VB .NET target set to "AnyCPU" so they would work on 32 & 64bit C3D 2011.
Did you have problems with the View Cube being canted at a weird angle in WCS in any drawing created from that template? Or do you have the View Cube turned off?
Which template are you refering to?
Very strange...
Our template was actually started in 2009 (I think), and brought forward through two versions... I wonder if that has anything to do with it?
I've taken to just turning off the view cube and ignoring it... That's the "easy fix". 🙂
The view didn't accidentally get rotated somehow did it? (Ours was accidentally rotated at one point).
When the drawing is set to WCS, the view cube is "canted". When set to "Top" view, it looks fine. No idea what causes it.
Here's what it looks like in WCS:
And here's what it looks like in Top View:
It works fine in Top View. However, if we're in UCS and hit "Top" on the View Cube, it rotates our drawing to a twisted orthogonal view. So the View Cube is useless in WCS. It works fine in Top View, but it means we have to switch back to Top view every time we switch back to WCS, which is annoying. So eventually I just turned off the view cube and have been ignoring the issue.