Is there a way to have multiple elvations on a single point?
Such as with a top & bottom of curb.
I have tried to add a component to the style, assign the name as the control, and put in the elevation
I want, but you can't have multiple points with the same name.
anyone.................
Solved! Go to Solution.
If the elevation is a consistant difference, as your example of top & bottom of curb, you could write an expression then add that to the label style for the elevation. In this case I've created the expression of Point Elevation - 0.5 and shown that below my TC: elevation as FL: (gutter).
You can add the additional elevation as a UDP and then it can use it in a label style component.
To answer the original question, you cannot have a vertical wall in C3D (otherwise known as a point with equal xy and different z.
You will have to offset your top of curb horizontally a hair. (Scientifically speaking, a hair being a very small amount)
As Stacy suggests, User Defined Properties are a good way to do this.
see here for some info:
http://docs.autodesk.com/CIV3D/2012/ENU/filesCUG/GUID-31D42176-1ED4-4074-99D3-A348CB832F1-585.htm
I also have used expressions for things like curb and gutter, where all you want is a label that takes the point elevation and adds or subtracts a curb height to it.
Thanks
For situations where I need a top & bottom of curb I created an expression with a consistant elevation difference. I also have times when I have a wall top and then changing ex ground elevations. For these I used the UDP
and both are working great. Thank you for your help
can you explain the stepses to do that. I don't know what do you mean of UDP.
For your advice
Thank you.
UDP = User Defined Property.
Read all the comments here carefully and read the links, look at the pictures posted. There is probably enough information to get you going.
Mark Green
Working on Civil 3D in Canada
Custom properties from online help menu. It should give you enough info to get them built. You should also try searching this group for UDPs. There have been several explanations.
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