I'm attempting to use our (company specific) north arrow is our drawings using the north arrow with the Layout Tools. Everything works fine initially. The north arrow comes in correctly with the correct orientation (based on the viewport). The problem occurs when I switch to a different layout within the drawing, then back to the original layout.
For example:
My drawing has three layout tabs; Layout1 and Layout2
In Layout1 I insert my dynamic north arrow and associate it with the viewport. Lets assume its a 30 degree rotation.
Next I select Layout2 and perform the same steps as above.
This is where is fun begins.........
I go back to Layout1 and now the north arrow is pointing north (straight up).
I go back to Layout2 the same thing appens; the north arrow is pointing north (straight up).
Again, I go back to Layout1 and now the north arrow is pointing in the correct orientation (30 degrees)?!?!
Same for Layout2
This back-and-forth behavior continues everytime I switch between layouts. The interesting component to all of this is that it does NOT do this behavior when I use the north arrows provided within the program i.e. Arrow1 thru Arrow30.
Any ideas? Thanks.
Are you inserting the NorthArrow into Modelspace or Paperspace? I know you're on a layout tab.
I am placing the north arrow in Paperspace
Did you find a solution? I am having the same issue with the (custom) north arrow randomly toggling straight up in paper space.
I noticed that if I turn my Viewcube and Navbar on (by default they are off) and regen in model space, the north arrow realigns to the correct orientation. But that shouldn't be causing the issue (??) . Is this just a glitch?
Out of the box layout element North arrows have a rotation parameter called Map.View.Rotation. I'm not quite sure how to apply this to our own North arrow block. The whole things seems broken now - if I try to Load Custom Arrow it isn't seeing any of the many blocks in my drawing. In the dwg I created to hold that north arrow all it sees is the "open terminator" block.
This is something that would be really useful, but only if it actually works. I had the issue with the block rotating back to 0 angle in PS so that when I plotted the arrows were wrong except where there was zero viewport view rotation. I looked like a real idiot because I never checked after it went in the first time correctly.