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Message 1 of 10
hmh81631
376 Views, 9 Replies

snap/grid

Hi everyone-
New to the forum and learning ADT from the beginning...I have a basic question-
When starting a new drawing, how do I get snap and grid to be turned off by default? It's annoying to have to click them off every time I open a new file or start a new drawing.
Thanks!
9 REPLIES 9
Message 2 of 10
KevinFielding
in reply to: hmh81631

Open the default template file, turn off the snap and grid and save/overwrite the original template file.

Then, every time you open ADT the snap and grid will be turned off.

K
Message 3 of 10
hmh81631
in reply to: hmh81631

That was too easy!
Thanks a lot
Message 4 of 10
Anonymous
in reply to: hmh81631

Setting the snap off is a recipe for disaster in ACA. Set it instead to the
smallest value you can tolerate. Say 1/16" or 1/8". You will never notice
it and your dimensions will actually work correctly when you get to that
point.


wrote in message news:6312742@discussion.autodesk.com...
Hi everyone-
New to the forum and learning ADT from the beginning...I have a basic
question-
When starting a new drawing, how do I get snap and grid to be turned off by
default? It's annoying to have to click them off every time I open a new
file or start a new drawing.
Thanks!
Message 5 of 10
KevinFielding
in reply to: hmh81631

Using snap as you have suggested is great providing your building is square/rectangular i.e. all wall are perpendicular.

It doesn't work however, if you have walls at an angle other than 90°.
Message 6 of 10
Anonymous
in reply to: hmh81631

So you're saying you have no right angles at all and nothing is on a snap
grid and you can't rotate a ucs? I've never run into a building like that.
It doesn't matter if some walls are curvelinear or at odd angles. Small
snap still won't interfere. If you can't use grid snap, polar snap is still
helpful.

wrote in message news:6313207@discussion.autodesk.com...
Using snap as you have suggested is great providing your building is
square/rectangular i.e. all wall are perpendicular.

It doesn't work however, if you have walls at an angle other than 90°.
Message 7 of 10
Anonymous
in reply to: hmh81631

Even with the angled walls, UCS -> OBJECT might still at least provide some
sort of dimensional sanity.

And often, (when dealing with a rotated building wing), a thoughtful wall
intersection point can provide a common origin point for both areas. It is
both surprising and sad how often this is overlooked.



"Doug Broad" wrote in message
news:6313297@discussion.autodesk.com...
So you're saying you have no right angles at all and nothing is on a snap
grid and you can't rotate a ucs? I've never run into a building like that.
It doesn't matter if some walls are curvelinear or at odd angles. Small
snap still won't interfere. If you can't use grid snap, polar snap is still
helpful.

wrote in message news:6313207@discussion.autodesk.com...
Using snap as you have suggested is great providing your building is
square/rectangular i.e. all wall are perpendicular.

It doesn't work however, if you have walls at an angle other than 90°.
Message 8 of 10
Anonymous
in reply to: hmh81631

I highly agree with Doug on using SNAP as an error checking mechanism, and even
more with using rotated (and named) UCSes aligned with building axes as a way to
align your coordinate systems to a new local point. I've worked on relatively
simple plans with over 10 named UCSes.

I also use the PLAN (current UCS) command option a LOT. That rotates your view
to the correct orientation which makes drafting and dimensioning MUCH more
comfortable.

If you standrdize on a naming system (I used simple numbers, e.g. 1, 2, 3, 4...)
you can build a toolbar of UCS Restore -> PLAN command presets which will zap
you to the correct orientation.

Also, in my years of experience, I've never seen anyone draw a floor plan
accurately with SNAP disabled as a matter of course. Looking in closely at the
geometry always reveals tons of user input errors.

Matt
matt@stachoni.com


On Wed, 6 Jan 2010 09:18:15 -0800, Doug Broad wrote:

>So you're saying you have no right angles at all and nothing is on a snap
>grid and you can't rotate a ucs? I've never run into a building like that.
>It doesn't matter if some walls are curvelinear or at odd angles. Small
>snap still won't interfere. If you can't use grid snap, polar snap is still
>helpful.
>
> wrote in message news:6313207@discussion.autodesk.com...
>Using snap as you have suggested is great providing your building is
>square/rectangular i.e. all wall are perpendicular.
>
>It doesn't work however, if you have walls at an angle other than 90°.
Message 9 of 10
KevinFielding
in reply to: hmh81631

"So you're saying you have no right angles" sounds like a line out of a Eddie Murphy film.

I tend to draft using relative coordinates i.e. @100,0 etc.

All I was saying that if you draw a wall 100" long (sorry I'm english, we use milimetres) at a 45° angle the distance along the x would be 70.7106... etc. this would put any horizontal snaps out. If you used snaps the wall wouldn't be 100" long.

I don't use snap, but perhap I should a little more.

I suppose it all depends on your drafting style. I tend to use offset etc so don't have to worry about snapping. I've never had any complaints yet. Edited by: kevinfielding on Jan 6, 2010 7:58 PM
Message 10 of 10
Anonymous
in reply to: hmh81631

Coordinate drafting is certainly fine. It is tempting to believe the
dynamic input distances (assuming the units roundoff is set high enough).
How many of us really want to pick starting points by coordinates though?
Leaving a very small snap engaged is a good balance between inconvenience
and insanity.

For angled walls that should be certain length, you have the option of
entering the coordinates, which works well or to use polar snap, which also
works well, or to rotate the coordinate system and then use snap.

Offset is also great.

Most of my students only find out how bad their drawings are only after they
get to the dimensioning phase. Then they must spend hours to fix what
should have easily been automatic.

Regards,

Doug

wrote in message news:6313429@discussion.autodesk.com...
"So you're saying you have no right angles" sounds like a line out of a
Eddie Murphy film.

I tend to draft using relative coordinates i.e. @100,0 etc.

All I was saying that if you draw a wall 100" long (sorry I'm english, we
use milimetres) at a 45° angle the distance along the x would be 70.7106...
etc. this would put any horizontal snaps out. If you used snaps the wall
wouldn't be 100" long.

I don't use snap, but perhap I should a little more.

I suppose it all depends on your drafting style. I tend to use offset etc
so don't have to worry about snapping. I've never had any complaints yet.

Edited by: kevinfielding on Jan 6, 2010 7:58 PM

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