AutoCAD Architecture General Discussion

AutoCAD Architecture General Discussion

Reply
Member
JakeTheSteak
Posts: 3
Registered: ‎10-07-2011
Message 1 of 3 (402 Views)
Accepted Solution

Rendering Materials - Can you set the Materials origin in AutoCAD Arch 2011?

402 Views, 2 Replies
05-17-2012 09:49 AM

As you can see in the attached image I have a weathered board and batten siding that I am using for the rendering material for a custom house that I am designing.  During the first round of design I had a horizontal trim board at the wall to floor transitions.  The client decided that they did not want the horizontal trim boards at the floor lines and it left me with what is shown / circled in the attached image.  I want to know if there is a way to set the material for multiple walls to the same origin point like you can for when you are hatching 2D elevations as such.  I have read through some similar post, but their questions where geared towards adjusting the material origin when you imported the model into VIZ or other rendering programs.  Currently I am rendering the model using cameras in cad and saving the image as an jpg.  I then import the rendered image into Photoshop and put the house onto the actual site.  If anybody knows how to create an origin point for individual ACE walls, it would be great to learn how to do it.  I am assuming that I could create a bunch of wall styles and just as many duplicate materials and adjust the offset location using the texture editor, but that would just become ridiculous and too time consuming.  I have also messed around with the “setuv” or “materialmap” command and have not had much luck with adjusting the origin point.  Let me know if you know of something that works.  

I think it could be solved by setting your aecmaterial surface hatch setting origin to Global orientation rather than by object. This is found on the Hatching tab of the Material definition.  This aligns every instance of the aec hatch material to the same origin (0,0,0).

On the Other tab it determines whether the render material follows the hatch. Definitily if you set it to Same as surface hatch it will but I know for my roof object I need to use Face Mapping to get mat to fall to gutter and it still follows the global setting to stack various roof objects together and I want the material to align.

 

I don't think the mapping tools work with aec objects.

 

Distinguished Mentor
ntellery
Posts: 704
Registered: ‎04-15-2008
Message 2 of 3 (376 Views)

Re: Rendering Materials - Can you set the Materials origin in AutoCAD Arch 2011?

05-20-2012 08:26 AM in reply to: JakeTheSteak

I think it could be solved by setting your aecmaterial surface hatch setting origin to Global orientation rather than by object. This is found on the Hatching tab of the Material definition.  This aligns every instance of the aec hatch material to the same origin (0,0,0).

On the Other tab it determines whether the render material follows the hatch. Definitily if you set it to Same as surface hatch it will but I know for my roof object I need to use Face Mapping to get mat to fall to gutter and it still follows the global setting to stack various roof objects together and I want the material to align.

 

I don't think the mapping tools work with aec objects.

 

www.ausaca.blogspot.com
Do you know all about the Roof Object? Learn it's secrets
http://www.youtube.com/playlist?list=PLD9BF5D8FF70CD3DF&feature=view_all
Member
JakeTheSteak
Posts: 3
Registered: ‎10-07-2011
Message 3 of 3 (366 Views)

Re: Rendering Materials - Can you set the Materials origin in AutoCAD Arch 2011?

05-21-2012 06:14 AM in reply to: ntellery
Hi ntellery, Thanks your for the suggestion, it worked. You just saved me a lot of Photoshop time. I will also keep the roof object note in mind too. Once again, thanks. Jake
Post to the Community

Have questions about Autodesk products? Ask the community.

New Post
Need installation help?

Start with some of our most frequented solutions or visit the Installation and Licensing Forum to get help installing your software.