I have black renders even with default lighting. It depends on the material though. I
was trying to show someone how to add a render material to a view block of a multiview
block and after I finished, I rendered and there was nothing there. Pretty embarrasing.
Thankfully I thought of adding a 3dface without a material attached (default) and placed
it behind the object that should have rendered. It rendered fine. The one I put the
material onto rendered black. Still haven't figured that one out.
"Corey A. Layton" wrote in message
news:5918406@discussion.autodesk.com...
Doug Broad wrote:
> When you find out, let me know. I've periodically had the same
> problems.
*periodically*??!
I *always* have this problem.
It *kills me* that,
in most rendering software,
you can specify the *wattage* of an incandescent lamp.
Yet when you place that light source inside a 10'x10' interior space,
(with no windows, or other light sources)
and render, you will get a jet-black image.
why?
I mean, if you can specify the *wattage* of a bulb,
that would lend one to beileve that you'll achieve real-world results.
(with the default settings active...)
Most Render professionals just shrug this complaint off,
whenever I bring it up: "You need to add a coupla omni lights"
they say. But why? Why do I have to add supplemental "hidden"
omni-directional light sources, when I have a perfectly good 100w bulb in
the room?!!
Seems like someone would have worked it out by now,
that you could render a model *without any light sources*
by just using a default ambient lighting level.
Oh, wait, someone already did:
Accurender v.3
Sure, it didn't have "radiosity" or "final gather" capabilities.
But you could load a Model, and press Go, and get a rough image.
Why can't modern rendering engines do that?
Someday, rendering will be *easy*.
The steep re-learning curve I'm subjected to
each time I attempt a rendering (not that often, maybe 2-3 times a year...)
is very frustrating....
--
Halten Sie an! Oder meine Mama wird Schießen!