Hello,
I need help creating a picture (a flashbang from a video game) with autocad 15.
-I mainly need help on making the hexagon nut at the bottom and tops of the object. Notice how the curves are bent
-I also need help on the holes in the object
Heres is how it looks:
Draw 2 hex shapes and loft them, draw 2 curve surfaces and then use Slice command to cut the top and bottom.
For the holes, draw them and use PRESS/PULL to punch through the body of the cylinder.
Hi Patchy,
I dont quite understand how to do what you are saying about the nut part.
However, I do understand what you are saying about the hole part.
Hi Patchy,
Thank toy for replying, however i was also wondering if there was a way to chamfer the edges instead to make the edges look like a nut.
Chamfer or fillet the edges is grinding the edges it is different than put this shape on a lathe machine and turn it about the centerline. I can't see any other way to draw it.
is this close?
I drew a circle and inscribed a hex on the x,y,plane, then flipped the ucs on x axis to get x,y plane vertical, drew an arc and straight lines, the dome, the bevel, vertical side, bevel and the lower portion of the profile; revolved to build a round solid; and then extruded the hex through the round solid and intersected the solids to get the final product.
dave
Almost the same as described by Patchy, but it's a straight line revolved into a surface. Using this surface to SLICE removes only the points of the hex, which is how typical nuts are beveled.