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I need help on creating a picture with autocad 15

9 REPLIES 9
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Message 1 of 10
Anonymous
369 Views, 9 Replies

I need help on creating a picture with autocad 15

Hello,

 

I need help creating a picture (a flashbang from a video game) with autocad 15.

 

-I mainly need help on making the hexagon nut at the bottom and tops of the object. Notice how the curves are bent

 

-I also need help on the holes in the object

 

Heres is how it looks:

https://www.google.com/search?q=csgo+flashbang&safe=active&source=lnms&tbm=isch&sa=X&ei=1FmGVO7uCc3i...

 

9 REPLIES 9
Message 2 of 10
Patchy
in reply to: Anonymous

Draw 2 hex shapes and loft them, draw 2 curve surfaces and then use Slice command to cut the top and bottom.

For the holes, draw them and use PRESS/PULL to punch through the body of the cylinder.

Message 3 of 10
Anonymous
in reply to: Patchy

Hi Patchy,

 

 

I dont quite understand how to do what you are saying about the nut part.

 

However, I do understand what you are saying about the hole part.

Message 4 of 10
Patchy
in reply to: Anonymous

This may help

Message 5 of 10
Anonymous
in reply to: Patchy

Sorry, I don't quite know how to make a dome either.......

I'm kind of bad at this, and I started some time ago.
Message 6 of 10
Patchy
in reply to: Anonymous

Revolve an Arc around the Red line using full 360 degrees will get you a dome.

Message 7 of 10
A_Syed
in reply to: Patchy

Hi Patchy,

 

Thank toy for replying, however i was also wondering if there was a way to chamfer the edges instead to make the edges look like a nut.

Message 8 of 10
Patchy
in reply to: A_Syed

Chamfer or fillet the edges is grinding the edges it is different than put this shape on a lathe machine and turn it about the centerline. I can't see any other way to draw it.

Message 9 of 10
parkr4st
in reply to: Patchy

is this close?

 

I drew a circle and inscribed a hex on the x,y,plane, then flipped the ucs on x axis to get x,y plane vertical, drew an arc and straight lines, the dome, the bevel, vertical side, bevel and the lower portion of the profile; revolved to build a round solid; and then  extruded the hex through the round solid and intersected the solids to get the final product.

 

dave

Message 10 of 10
nestly2
in reply to: A_Syed

Almost the same as described by Patchy, but it's a straight line revolved into a surface.  Using this surface to SLICE removes only the points of the hex, which is how typical nuts are beveled.

 

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