Apart from FLATTEN, is there a way to change the Z coordinates of an MLEADER to stop the text from appearing bold.
FLATTEN explodes the MLEADER & is thus not suitable for this.
Thanks.
There are several conditions that will cause TrueType fonts to be bold/fuzzy.
Non-Zero Elevation
Non-Zero "target" in the View
Rotated views
3D Visual styles
If the problem is caused soley by the Z-coordinate, I'd first try to avoid creating them at non-zero elevation, and perhaps us CHZ20 to fix any that are.
Thanks nestly, the problem is a colleague copied one from another drawing & has now littered this one with a large volume of MLEADERs with Z elevations which I filtered & flattened but they have exploded.
I'll look into CHZ20 though.
move them form @ to @0,0,1e99 and after that back to @0,0,-1e99
Z will be gone and works (most of the time) way better than flatten.
Hi!
The command works well when moving all objects from 0,0,0 to 0,0,1e99 then again repeat 0,0,0 to 0,0,-1e99. This will help flatten the 'thickness' of the text font. However, I have a problem with the attribute text in a block. I tried to do the same and synchronize the block to update the text without success. I am using normal font of Arial for the text. Is there any way to stop 'floating' texts? It is annoying when some thext are thick and does not look good on professional drawings.
Just to help you put the following text on a button. It will do all the flattening for you
^C^C_move;_all;;0,0,0;0,0,1e99;_move;_p;;0,0,0;0,0,-1e99;
Try it in your block as well.
Also can you post the problem drawing so we can have a look as well?
Howard Walker
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with attachments. tried moving the text from 0,0,0 to 0,0,1e99 then again from 0,0,0 to 0,0,-1e99 then save block then synchronize but without sucess. The littra 8.501 appears to be floating text whilst littra 5.04 is okay.
i particularly hate synchronizing the blocks with attribute texts as this will reset all texts back to its default postioning.
I changed the Rotation value to 0 and untick the Backwards and Upside down option in the Attribute editor.
See the image in here