Hi i want to put some line drawn furniture in my plans but i dont want the tiled floor to show through. As im constantly moving the furniture i can not keep trimming the tiles out of the objects...is there a better way than using the wipeout command as this is so inaccurate and messes other stuff up.
Solved! Go to Solution.
1. Edit each furniture blocks, in the block editor, create an polyline along the outline, then convert it to a wipeout. Send the wipeout to the back of all other objects in a block. Ensure all tiling hatch is in the background.
2. Ensure each furniture block has a polyline as its outline. Create tiling hatch in the room with "Associated" option selected. When you move the furniture block, the hatch will be updated automatically (old AutoCAD version doesn't has this feature).
If you are doing 3D models then your solid model would hide this for you.
Since you have been exploring wipeouts then I suspect that you are drawing in 2D and there is a clever little twist you can apply to solid fill hatches.
Within the block of your furniture create a hatch of the area you want to mask out, the pattern should be solid fill, and within the block draworder it should be sent to the back. The real trick is in the colouring of this hatch, most users will use colour 255 which is basically white, but the important colour is the printing colour in either the CTB or STB file, you need that to be the same as your paper (255 for white).
Hope this helps
I meant to add that another advnantage of hatches over wipeouts here is that they can be a more complex shape since wipeout boundaries can't include arc segments (or at least they couldn't in the past).
hmm seem like a great solution with the hatch on 255 and i understand it but when i print, our 255 prints grey and i dont want to mess with our internal plot styles. can i duplicate 255 and edit it to print white(not white but mask)
I believe you will get a similar effect (or possibly better) if you use RGB colours from the True Colour Tab. set each to 255
Now the out put isn't controlled by the CTB or STB file only by the colour you selected.
True color 255, 255, 255 is what I use. It works right out with CTBs but if I want to use it with STBs, I still need to set the Layer to Normal so I can get the white effect (STBs don't care what color the entities are otherwise).
Like 3wood was saying you could make the furnature a block reference then create the wipeout within the reference as part of the block. That way, when you translate the block to another part of the page, the wipeout moves with it.
I've done this with just today with all of my equipment tags in my drawings, due to not having enough empty space in the background beside my exhaust fans.