I have created polygonal viewports in several drawings. Since we are multi-discipline, I would set up one drawing, create the polygonal viewport(s) and save as the other disciplines.
In order to display the column lines I created more than one polygonal viewport in several drawings. So far so good - everything was "normal".
In one drawing (same drawing in each discipline) there was a "phantom" viewport (a polygonal viewport). There were objects displayed in a viewport but there was no frame for the viewport. No way to click on it, but you could activate MSPACE within it. It was showing a lot of background that did not need to be there and I wanted to get rid of it - but since there was no frame, I could not click on it and erase it.
So I moved everthing away from the offending "viewport", commanded "erase" "all" "remove" and removed all the good stuff from the selection set. When I finished the erase command, the phantom viewport was gone. I did "OOPS" and listed previous - which told me it was a viewport and that it was on our viewport layer. But still no viewport frame.
The question is, has anyone else experienced this, or does anyone know what caused it?
Solved! Go to Solution.
Solved by doni49. Go to Solution.
It happened with other users too. Some said because viewport was in Defpoints layer.
There is an autolisp out there that forces the viewport to show.
http://forums.augi.com/showthread.php?130259-viewport-frame-invisible-and-unselectable
http://www.bing.com/search?q=acad+viewport+hidden+frame&FORM=IE8SRC
Don Ireland
Engineering Design Technician
Jeff,
When Viewport is on OFF Layer? the boundary does not show and you can not see/pick it (obvious)
when you use the All option for the select objects it select all object even on off layers
does this makes sense?
Moshe
Moshe, yes - that makes sense.
I had heard about problems with viewport on defpoints, so I created a VPORT layer and set it to non-plotting and leave it on all the time and layer unlocked
I will see if I can find the lisp that was mentioned, although since I did the erase all trick it is moot (for now).
Thanks all!
I think what may have happened is the polyline generated with the polygonal viewport was erased, leaving a viewport with no frame.
Thanks again!
@whitney_jeff wrote:
Moshe, yes - that makes sense.
I had heard about problems with viewport on defpoints, so I created a VPORT layer and set it to non-plotting and leave it on all the time and layer unlocked
I will see if I can find the lisp that was mentioned, although since I did the erase all trick it is moot (for now).
Thanks all!
It's in the AUGI thread that I provided for you above.
Don Ireland
Engineering Design Technician