I want the interior of a model to render white and the exterior to render in another color, say red, using a plaster map or a stucco map. When I used to work with my Pfaces it was pretty easy (one face in the inside, one face for the outside) but with solids seems to be pretty hard to have different colors or different textures on each side of a wall.
Please don't tell me that I have to model the inside apart from the outside In order to have different colors and see the house interiors white when you look at it from the outside through the windows. I just want to create the spaces subtracting a group of solids from the main volume.
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>> Please don't tell me that I have to model the inside apart from the outside In order to have different colors
Ok, so I DON'T TELL YOU that ....
And now look to reality (what you try to emulate with your visualisation), the material of the wall is another material than tiles or wallpapers or the paint color you "mount onto the wall". If you want white walls inside and yellow outside you can't use one material for building the wall anyway.
Realism is not easy at all!
- alfred -
Don't get me wrong, I've read the manual thoroughly and supposed just that. I understand the different color or tile is another material. I just hoped that with one "mysterious" command or lisp routine I've never heard of you could assign different textures to the solids faces the same way you can assign different colors to their faces.
Thanks anyway, I appreciate it.
My dear friend Alfred,
Guess what, it can be done! The "mysterious" command is SOLEDIT, then choose option Face and proceed to select the solid's face to be modified and change the map independently from the rest. You can also select the face directly and after that choose a map from the list in the properties window.
great, so I have to apologize (and start with a new world/dimension of AutoCAD materials).
Thx for the correction!
- alfred -